Combat FeatsĪny feat designated as a combat feat can be selected as a fighter's bonus feat. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were of a higher spell level than it actually is. Others are item creation feats, which allow characters to create magic items of all sorts. Some feats are general, meaning that no special rules govern them as a group. If, at a later time, he regains the lost prerequisite, he immediately regains full use of the feat that prerequisite enables. A character can gain a feat at the same level at which he gains the prerequisite.Ī character can't use a feat if he loses a prerequisite, but he does not lose the feat itself. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat. By selecting feats, you can customize and adapt your character to be uniquely yours. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. While some feats are more useful to certain types of characters than others, and many of them have special prerequisites that must be met before they are selected, as a general rule feats represent abilities outside of the normal scope of your character's race and class. These abilities are represented as feats. Special: Additional unusual facts about the feat.Some abilities are not tied to your race, class, or skill-things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. If not having the feat causes no particular drawback, this entry is absent. Normal: What a character who does not have this feat is limited to or restricted from doing. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description. A feat may have more than one prerequisite.īenefit: What a feat enables the character ("you" in the feat description) to do. This entry is absent if a feat has no prerequisites. Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. The following format is used for all feat descriptions.įeat Name: The feat's name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does. See the feats' description for full details. Note that the prerequisites and benefits of the feats listed in this table are abbreviated for ease of reference. Feat Descriptionsįeats are summarized on the table below. Note that allies who are paralyzed, stunned, unconscious, or otherwise unable to act do not count for the purposes of these feats. Teamwork feats provide no bonus if the listed conditions are not met. In most cases, these feats require an ally who also possesses the feat to be positioned carefully on the battlefield. Teamwork feats grant large bonuses, but they only function under specific circumstances. Such spells generally take up a higher-level spell slot than the normal spell. Metamagic feats allow spellcasters to modify and change their spells, granting them new powers and effects. This designation does not restrict characters of other classes from selecting these feats, assuming they meet the prerequisites. The following types of feats can be found in this chapter. This category is listed after the feat name. While most of the feats presented here are general, and have no special rules governing them, some feats have a category associated with them that involves special rules. In addition, this chapter also introduces teamwork feats, which function only when two characters with the same feat work together. The feats in this book expand upon those in the Pathfinder Roleplaying Game Core Rulebook, including a host of new combat feats and metamagic feats. While some specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. They grant characters abilities others lack, giving them an edge in the right situation. Feats represent a special trick or ability a character has acquired through training, luck, or as a quirk of his or her birth.
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