![]() He said the following via a press release: “Space Punks perfectly embodies our living games philosophy by providing players with a deep, social and ever – evolving multiplayer experience. Phil Mansell, Jagex CEO, is just as excited. He added: “We’re working together, it’s been super good co-operation, especially when it comes to know-how and learning from one another, it’s super good.” Space Punksīartłomiej Schweiger (Bartek for short), Space Punks’ Design Lead, spoke about the collaboration in an interview, stating that the development has been moving “super smoothly”, despite the events of COVID. ![]() Jagex themselves even noted that they are excited about the idea of forging a lasting partnership. ![]() You know how the loot game works, and Space Punks is no different, but this new attempt might just be cut from a different cloth, as FWH have partnered with Jagex, leveraging their long-term success on Runescape to try and create a game with a real long-term legacy.ĭuring a behind closed doors press event, it was noted by the development team that there was a hungry ambition from Flying Wild Hog to learn more about the gaming industry to then expand into the multiplayer space, which is why the two began to collaborate. Launching into early access exclusively on the Epic Games Store on July 14th, Space Punks sees teams of up to four players complete levels and earn killer loot, so that they can take on harder levels, earn more loot and so on. The team responsible for the recent Shadow Warrior reboots, Flying Wild Hog have grown in size exponentially over the past few years with a few games lurking on the horizon, but it might be Space Punks that catches most off guard. It has been a privilege to support Flying Wild Hog throughout the Early Access phase of development, and we look forward to supporting them throughout the game’s Open Beta on the Epic Games Store as they continue to build a long-term and meaningful relationship with players through 2022 and beyond.The looter shooter genre has exploded in popularity recently, but if any developer is going to create a version that’s more bombastic and explosion heavy than the rest, it’s Flying Wild Hog. Working closely with a game’s community is central to everything we do for the RuneScape franchise, so it is an absolute pleasure to work with a studio like Flying Wild Hog whose values align so closely with our own. Phil Mansell, CEO of Jagex, said: “Space Punks embodies Jagex’s living games philosophy by offering players an ever-evolving multiplayer experience with a strong focus on social play. We have so much more we’re looking forward to adding in the coming months, and can’t wait to show the gaming public at large what we’ve been working on!” The Open Beta means we look forward to welcoming more players than ever to the world of Space Punks, but that doesn’t mean we’re done listening to our all important player community, or that we’re anywhere near “done” working on the game. Players can look forward to a unique mix of over-the-top sci-fi action-RPG wrapped in self-aware humor, with enough guns, grenades, gadgets and gizmos to keep them always coming back for more. ![]() The last few months of Early Access were instrumental in refining and tuning the core gameplay concepts we want to create – in line with all important player feedback at every step of development. Michał Kuk, Head of Cracow Studio for Flying Wild Hog and Space Punks Game Director said: “We are incredibly proud of what we have built with Space Punks so far. ![]() As part of the Open Beta update (or “The Cracked One” Update for those keeping track) new and returning players will get to experience the overhaul of the core gameplay loop with new “Get-A-Job” and Craftron 2000 system improvements, as well as new end-game content with “The Crack”, a new endless experience, set in the depths of a sort-a-black hole, where up to four players can dive together to explore the unknown and reach infinity. ![]()
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